The Auto Freeze Keys video is useful to know as it's a setting that will automatically place key frames for every bone in your rig every time you change the position of any bone within the rig. I'd add this video to your list of ones to go back to as pin bones seem very versatile and something you may end up using a lot.
Pins can be moved, resized to affect a larger or smaller area as well as be rotated too.
Pin Bones basically allow you to warp, distort and move a specific point on any image. Pin Bones is a more detailed look at the new Pin Bone feature and runs you through two examples, one using a vector character and the other using a photographic image. Other new features covered included the ability to color code bones and to have the bone names auto filled into the Action naming boxes when creating bone actions. Although I understood the steps, it's really one of those settings you'll probably rediscover once you're more familiar with construction bone rigs. The Bone Enhancements video runs you through a setting called 'ignored by inverse kinematics' and how it can fix a specific bone issue caused by linking additional bones to an existing bone. Again there's nothing spectacular to show as it's just a straight forward run down of what you can do with all the buttons and menus. You'll probably be using the layers panel a lot so it's worth keeping this one close by as you're familiarizing yourself with the software. Like the New Library the New Layers Panel tutorial runs through all the new features of the layers panel. There's nothing that exciting to show but if you ever need a refresher on what the library does, this video will help greatly. You'll find all your purchased content pack in the library and can do many other things to better organize your animation components. The New Library video is a more detailed look at Moho's more integrated and stable content library. Highlights include being able to change the GUI color scheme, bolder and more colorful icons, the redesigned and better integrated library and new and improved layers panel. New GUI video is, as you would expect, a quick run down of what has changed with the user interface. Of most interest here is the new pin bones which are great for distorting parts of you image. Interesting to watch if you've gotten this far but doesn't go into any new feature in any great detail.
It's a basic run through of what's new that's common to both the Debut and Pro versions.
Other new features include modified interface options, advanced scripting support, and the ability to use patch layers to create masks for overlapping layer elements. The pro version even lets you trace in color.The first video in this batch is the only video for Moho Debut, the lower priced and fewer features version of the software. Plus, with a few clicks, you can change the overall look and style of your creation.
When imported images, movies, and audio files are edited in other programs (including layered Photoshop files), they automatically update within Anime Studio Pro 8.
This upgrade expands the program’s capabilities with the same Automatic Image Tracing and Character Wizard tools as the Debut version, and in addition, offers real time media connection and global rendering styles. Smith Micro has also released Anime Studio Pro 8, a new version of its professional animation package. The Beginner’s Mode tool guides new users through the program’s major tools and techniques with short video tutorials, roll-over instructions, and a streamlined interface. And, you can now apply a cut-out style effect to any character or object The new Vector Shape Selector lets you quickly find and edit vector layers. In addition, enhanced drawing tools let you create complex shapes and sketch in any style.